Over the past few months, I have put as much time as possible into learning new tools and tricks. From Substance Painter to Rigging in Maya to all the new stuff in Unreal5. For that purpose, I created a new personal project to test out all these new learnings.
Even though I have been actively working in UE for the past few years, I never had a chance to properly learn Sequencer and the animation toolkit. Here was a good opportunity. The final scene is fully rendered in Unreal5, mostly in [customized] backdrops Epic provided.
Skeletal Rig in UE5